Fallout: New Vegas - Useless Dollars Walkthrough - Final Luxuries

It's time for you to explore a few of the old apartments of the Sierra Madre and locate our old friend Christine. This means looking after security, knocking out a number of emitters and finding what you must finally unlock the entrance on the vault. And of course, you need to save or kill Christine.
You can start this by going on the Suites. Just take the elevator up in the lobby. You can only go for the left in the meantime, so just go this way and walk after dark cloud. Both doors lead to the same place, as well as the locked door actually doesn't are most often any better. Go through another door and loot the toilet for medical supplies. The other closet carries a locked safe with a lot of chips and stimpaks.


Wait for that hologram of Vera inside the other room to steer a short distance away (all holograms also become security, so be careful). Move into another room and quickly glance at the door on the left into the lavatory. Close the doorway and look for the right to discover the emitter. Blow it around kill the hologram and buy yourself a bit peace.
You will go ahead and unlock the door for that experience now. Keep moving and looting. Your real goal is the subsequent hallway, so proceed and go in the big workroom because of the washers. Run over and power down the radio on the left to save yourself a little trouble. There's a bunch of scrap which can be used to make things on the workbench, if you think like doing somewhat crafting. Also note the three fusion batteries and scrap. Friends of Christine can make 150 chips using these materials.
The real goal may be the active emergency terminal. Use this to override the seal for the first door with the elevator. You can also hack the opposite computer to close off the speakers, gain part in the starlet hologram code and have the recipe to get a super-heated knife. Grab the main element next for the computers to open the entranceway and save your hair a walk.

Walk back out towards the first hallway and backtrack towards the first emergency door. Go through and watch out, because there's another hologram on patrol. If you stick to the hallway for the right, you will make it to the security office. Hack the pc, it's average difficulty, and unlock the security closet and change the IFF code on the holograms. You're safe now.
Get the hunting shotgun off of the shelf, combined with the ammo. The closet also features a lever-action shotgun with an increase of ammo, and several armor. Go to the suites and loot them as you like. There's no real tricks since the holograms are friendly. Shut off the radio inside corner suite, and walk from the wrecked walls before you reach a whole new corridor. You'll know it, because you'll be able to see a vending machine as well as a sealed home. Note that if you wish to loot your home, you will have to turn off the radio. There's a gas leak, so blowing up a radio is probably a bad idea. Fix the leak and loot everything you wish. There ought to be ingredients for the Sierra Madre Martini, if you need to make one.
Go back in to the new hall and walk past some double doors. These are our goal, but we now have one last room to loot. Run over the cloud in the bedroom. There's 300 chips in the suitcase, along with a suit of metal armor in the closet. I believe that this could be the website only list of heavy armor inside casino, so get it if you want it.
Walk back on the double doors and go into. There's a Big Book of Science hidden on the bookshelf for the left. Take it and read it, then open the entranceway to find Christine.

If you were nice to her, she'll open up to you. She'll explain her past, speak about the Big Empty and give you the important thing to Vera's dresser. If you don't desire to make her angry, avoid questioning her need to kill Elijah and say that you believe he can be reasoned with.
Loot the dresser for Vera's audition tape and several other gear, then take Vera's dress from her skeleton. There's three med-x doses about the ground and a super stimpak by her side. You can also use the auto-doc to fix your limbs if you need.
Walk out of the home with Christine and tell her to just wait here. You need over the audition tape to conquer the elevator lock, so backtrack for the first elevator (you can just cut with the kitchen as well as the workshop to get this done quickly).


Go down on the lobby and draw a good weapon. I counted 7 ghost people. Then again, you have a brand new shotgun, so that you should be fine. I personally used each of the chips I looted for automatic rifle ammo and tore through them all in a very satisfying manner.
Clear a path towards the reception desk and access the music activity options. Download a few ambient tracks (now that the interference is sorted) and go back as much as Vera's Suite. Activate the microphone lock, and judge to play the songs. The elevator will unlock and you'll be ready to go.
It's time for the big heist.

All screenshots from Fallout: New Vegas - Dead Money

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